Super mario maker logo
![super mario maker logo super mario maker logo](https://i.ytimg.com/vi/IhRXp7v1cZw/maxresdefault.jpg)
I’m not saying that smaller systems can’t hang, mind you, only that things in the creation area will be even more cramped on the much more diminutive 3DS and 2DS systems.
![super mario maker logo super mario maker logo](https://oyster.ignimgs.com/mediawiki/apis.ign.com/super-mario-maker-2/f/f0/Super_Mario_3D_World_logo.jpg)
You’re already working in a tight spot, and the difference between your overall workspace-meaning the smaller-scale touchscreen, which is further reduced by the various edit buttons and level assets bordering the area-and the wider, less obstructed top screen (on which real play occurs) can take some getting used to. Even on my relatively spacious New Nintendo 3DS XL, the screen real estate was in pretty high demand. This is where things get a little bit hairy for me. Can it be played on the smaller-sized original 3DS or the 2DS? The touch interface works perfectly, and all that stylus tapping you’ve surely already done on the Wii U GamePad pays off in this smart, but clearly smaller, analog. Joking aside, this new 3DS edition of SMM does indeed provide you with the tools needed to make your own superb, ridiculous, even maddening Mario levels. (I clearly didn’t think that sentence through!) Lest we forget, the game is called Super Mario Maker, and it’s that making part that… makes all the… difference. Otherwise, you are left to the luck of the draw that is the occasional Streetpass share. Levels created on the 3DS are shared primarily via local wireless, which is fine for families with multiple 3DS systems (and copies of the game on-hand) or in similar nerd-heavy environments like the floor of your favorite gaming convention.
![super mario maker logo super mario maker logo](https://images.launchbox-app.com/ba870838-3f34-4f52-9f57-55888bed98e7.png)
Still, the most glaring omission is surely the inability to enter individual Course IDs, a hallmark of the Wii U iteration’s community sharing. Rather than letting you pick from the wide-open world of Wii U-generated courses, the online content via the Course World is instead restricted to the 100 Mario Challenge and the Nintendo-curated Recommended Courses only. Either due to some abundance of caution or overall system limitations-possibly both-Nintendo has elected to hobble this feature from the new offering. While the original Super Mario Maker was all about sharing your most outlandish levels with other gamers via the internet, Super Mario Maker for the Nintendo 3DS is not. This control scheme is just as tight and responsive as in any “proper” Mario title, and it easily reminds you why such a simple concept as the traditional platformer has managed to endure for lo these many years.
![super mario maker logo super mario maker logo](https://seeklogo.com/images/S/Super_Mario_Galaxy-logo-7DB07C0C82-seeklogo.com.png)
You can also play through said levels, of course, using your preferred analog stick or d-pad and the system’s face buttons. Primarily, this means you use the stylus to drag and drop course elements, change up classic NES Super Mario skins for more contemporary looks like Super Mario World and New Super Mario Bros., and quickly undo any mistakes. Does it play just like the Wii U title?Īs I’ve already stated, the 3DS is, mechanically-speaking, perfectly suited to Super Mario Maker‘s unique gameplay. Further, while fans are already clamoring for Nintendo products like the latest Pokémon titles, the NES Classic Edition, and that dirt-cheap Mushroom Kingdom New 3DS, another major holiday release like this certainly doesn’t hurt. In short, the game was ripe for a 3DS port almost from the start. Not to mention the fact that the 3DS already shares a similar touchscreen/button layout as the Wii U’s GamePad.
SUPER MARIO MAKER LOGO PORTABLE
Even with its nigh universal fan and critical acclaim, a portable Mario Maker could conceivably make its way into four and a half times as many gamers’ hands as its console big brother. However, it has sold upwards of 58.5 million 3DS systems. Nintendo has sold approximately 12.8 million Wii U consoles since launch. Why re-release Super Mario Maker on a portable platform? Does the soul of this beloved level-builder survive the process, or is it diminished? Read on to find out. This week, Nintendo shrinks down Wii U standout title Super Mario Maker to fit in your favorite handheld.